Watch Valentino sketch out a monster concept for Project M3 that doesn’t quite work. They can’t all be winners, but it’s fun to watch his process!
What we worked on today
Valentino [100% Project M3]
- Showed the team new test characters, scale tests on the world map
Ryan [100% Project M3]
- Reworked battle game code so it can be used in simulations
- Started work on a javascript console in monstertool so we can script tests and inspect state
Jason [100% Project M3]
- More work on the new exploration zone
What we worked on today
Jason [100% Project M3]
- More work on the new exploration zone
Valentino [100% Project M3]
- Made more headway on character redesign
Ryan [100% Project M3]
- Got monstertool using the same game code as the engine
- Created stubs to dynamically update the data in battle simulations
What we worked on today
Ryan [100% Project M3]
- Integrated latest game features into server code
- Made headway on battle simulations in monstertool
Jason [100% Project M3]
- Made a slider UI widget
- Started planning an exploration zone
Valentino [100% Project M3]
- Made more headway on character redesign
What we worked on today:
Everyone: [100% Project M3]
- Today we spent the day meeting and reviewing how we’ve been getting stuff done and how we can be more efficient in the weeks/months to come. Have a lot of great ideas that hopefully will get ideas from concept to reality a lot faster.
- More work on the World Lore and sorting out some inconsistencies
- Planned out all the tasks for next week
What we worked on today:
Jason [100% Project M3]
- Helped work on World Lore bible
- More work on most recent monster concept
- Started adding submenu support into the main game UI
Valentino [100% Project M3]
- Hub tileset
- Helped work on World Lore bible
Ryan [100% Project M3]
- Came up with more major NPC groups
- Worked on the main questline for the starting region
What we worked on today:
Ryan [100% Project M3]
- Implemented a lot of the required bridging functions for the v8 javascript engine in monstertool (console.log(), read(), etc..)
- Implemented CommonJS module support
- Worked on the World Lore bible, came up with a new NPC group that should be hilarious to write quests around
- Played Legends of Grimrock
Jason [100% Project M3]
- More work on in-game menu transitions and layout
- More placeholder menu assets
- Worked on another monster concept
Valentino [100% Project M3]
- Worked on world lore
- Played Legends of Grimrock
What we worked on today:
Jason [100% Project M3]
- More work on in-game menuing
- Lots of placeholder menu assets
Valentino [100% Project M3]
- More title concept work
- Worked on character sprite
- Added to city tileset
Ryan [100% Project M3]
- Spent lots of time reading up on embedding v8 for running battle simulations in our data tools
- Got v8 building into static libraries
- Got a ‘hello world’ script running in v8 in our monster/battle sim tool
What we worked on today:
Valentino [100% Project M3]
- Brainstorming on new game title for M3.
- Character Design for NPCs.
- Testing some new styles for the environment art assets.
Ryan[100% Project M3]
- Great progress on the monster tool, can now add and modify monsters and abilities via the tool instead of hand editing data files.
- Tested several different map and road sizes trying to find the right “fit”.
- Brainstormed some more of the world lore.
Jason[100% Project M3]
- Revamped the ability energy system.
- Reworked the Battle UI layout
- Worked on a monster design concept
- Started the in-game menu system
DarkNet Concept Sketching
Gestural silhouettes and structures are drawn in this concept session. This gives us a better guide on what the characters may look like after the redesign without spending a great deal of time finishing a full concept piece.
If you want to see more of the behind-the-scenes work on the art for DarkNet, let us know by liking the video, following our youtube channel, or hitting us up on twitter @mirrormatchgame.