Watch Valentino sketch out a monster concept for Project M3 that doesn’t quite work. They can’t all be winners, but it’s fun to watch his process!


What we worked on today

Valentino [100% Project M3]

  • Showed the team new test characters, scale tests on the world map

Ryan [100% Project M3]

  • Reworked battle game code so it can be used in simulations
  • Started work on a javascript console in monstertool so we can script tests and inspect state

Jason [100% Project M3]

  • More work on the new exploration zone

What we worked on today

Jason [100% Project M3]

  • More work on the new exploration zone

Valentino [100% Project M3]

  • Made more headway on character redesign

Ryan [100% Project M3]

  • Got monstertool using the same game code as the engine
  • Created stubs to dynamically update the data in battle simulations

What we worked on today

Ryan [100% Project M3]

  • Integrated latest game features into server code
  • Made headway on battle simulations in monstertool

Jason [100% Project M3]

  • Made a slider UI widget
  • Started planning an exploration zone

Valentino [100% Project M3]

  • Made more headway on character redesign

What we worked on today:

Everyone: [100% Project M3]

  • Today we spent the day meeting and reviewing how we’ve been getting stuff done and how we can be more efficient in the weeks/months to come.  Have a lot of great ideas that hopefully will get ideas from concept to reality a lot faster.
  • More work on the World Lore and sorting out some inconsistencies
  • Planned out all the tasks for next week

What we worked on today:

Jason [100% Project M3]

  • Helped work on World Lore bible
  • More work on most recent monster concept
  • Started adding submenu support into the main game UI

Valentino [100% Project M3]

  • Hub tileset
  • Helped work on World Lore bible

Ryan [100% Project M3]

  • Came up with more major NPC groups
  • Worked on the main questline for the starting region

What we worked on today:

Ryan [100% Project M3]

  • Implemented a lot of the required bridging functions for the v8 javascript engine in monstertool (console.log(), read(), etc..)
  • Implemented CommonJS module support
  • Worked on the World Lore bible, came up with a new NPC group that should be hilarious to write quests around
  • Played Legends of Grimrock

Jason [100% Project M3]

  • More work on in-game menu transitions and layout
  • More placeholder menu assets
  • Worked on another monster concept

Valentino [100% Project M3]


What we worked on today:

Jason [100% Project M3]

  • More work on in-game menuing
  • Lots of placeholder menu assets

Valentino [100% Project M3]

  • More title concept work
  • Worked on character sprite
  • Added to city tileset

Ryan [100% Project M3]

  • Spent lots of time reading up on embedding v8 for running battle simulations in our data tools
  • Got v8 building into static libraries
  • Got a ‘hello world’ script running in v8 in our monster/battle sim tool

What we worked on today:

Valentino [100% Project M3]

  • Brainstorming on new game title for M3.
  • Character Design for NPCs.
  • Testing some new styles for the environment art assets.

Ryan[100% Project M3]

  • Great progress on the monster tool, can now add and modify monsters and abilities via the tool instead of hand editing data files.
  • Tested several different map and road sizes trying to find the right “fit”.
  • Brainstormed some more of the world lore.

Jason[100% Project M3]

  • Revamped the ability energy system.
  • Reworked the Battle UI layout
  • Worked on a monster design concept
  • Started the in-game menu system

DarkNet Concept Sketching

Click here to watch in HD!

Gestural silhouettes and structures are drawn in this concept session. This gives us a better guide on what the characters may look like after the redesign without spending a great deal of time finishing a full concept piece.

If you want to see more of the behind-the-scenes work on the art for DarkNet, let us know by liking the video, following our youtube channel, or hitting us up on twitter @mirrormatchgame.