Playable #5!
Changelog:
- Wizard class!
- 5 learnable Ranger Skills
- 5 learnable Warrior Skills
- 5 learnable Wizard Spells
- Awesome new logo
- 20 New monster sprites
- 5 new boss sprites
- 3 new epic boss sprites
- Robes for wizard to wear
- Staffs for wizard to equip
- Warrior can now use all armor types
- Ranger can now use cloth armor + leather armor
- Improved list scrolling on Windows (improved scrollwheel responsiveness, scrolling should finally be correct direction, arrow buttons on scroll bar jump a page at a time instead of an item)
- 2 new background sets: Crypts and Haunted Grove
- Items Stolen now correctly reported in end game stats
- Reworked caching system to improve performance
Not loading for you? Click here try a direct link to the game.
Due to popular demand/mild harassment: Windows/Mac builds!
Windows Build: Download from dropbox
Mac Build: Download from dropbox
Please give feedback! Hit us up on twitter and let us know if you run into any issues, or even if you just have an awesome moment to share.
Thanks for playing!
This is the info for the previous build, the direct link still works for those who want to see how the old version compares with the new one.
Playable #4!
Changelog:
- Warrior class!
- Initial 4 warrior skills
- Completely revamped stat system
- 6 enchantment types
- 5 new potions
- New gear for the warrior
- All new character selection screen
- Game over screen now shows a dozen new gameplay stats
- Game now “ends” at level 21 (placeholder until we get the final boss battle in)
- Quests! (First one is just a kill quest)
Not loading for you? Click here try a direct link to the game.
Due to popular demand/mild harassment: Windows/Mac builds!
Windows Build: Download from dropbox
Mac Build: Download from dropbox
Please give feedback! Hit us up on twitter and let us know if you run into any issues, or even if you just have an awesome moment to share.
Thanks for playing!
This is the info for the previous build, the direct link still works for those who want to see how the old version compares with the new one.
Playable #3
Changelog:
- Initial code for passive player skills. These are skills your character learns as you play, and they work into your attack rotation on their own.
- Initial code for player buffs, debuffs, heals
- Skills implemented: Volley, Triple Shot, Leech Shot, Poison Shot, Aimed Shot
- Added scrolling combat text to show damage, buffs, debuffs, misses, criticals. More watching the characters, less watching the text!
- Increased mob difficulty a bit to account for new skills
- List equipped weapon/armor stats for easier comparisons while shopping.
- Button borders and increased clickable areas
- First cut of scrollbars on the item selection screens. Note they only work with the up and down buttons right now, you can’t click/drag the scrollbar handle.
- Fixed a bug where you could click store buttons after hitting “Done”
This is the info for the previous build, the direct link still works for those who want to see how the old version compares with the new one.
Week 2 Build!
Tons of changes this week, here’s the feature list:
- Lots of new monster sprites
- First boss monster
- First epic boss monster
- Reworked vendor and inventory screens
- Stackable items
- Gathering of crafting mats (no crafting though, but soon!)
- HP Restoring fountains
- Thieves. Dirty rotten thieves.
- HP/MP bars
- Dust as you run
- More sound effects
- First pass at enchanted gear
- Mob tables now have min/max level
- Treasure drops now are more level appropriate
- Vendors should always have at least one level-appropriate health potion
- Flee is no longer a 100% success rate, beware!
- Start of the dungeon “minimap” to show your progress through the dungeon
Not loading for you? Click here try a direct link to the game.
Please give feedback! Hit us up on twitter and let us know if you run into any issues, or even if you just have an awesome moment to share.
Thanks for playing!
This is the info for the previous build, the direct link still works for those who want to see how the new version compares to the old one.
Welcome to our first playable prototype for ButtonHack! Something you want to see added? Something you don’t like? Let us know! You can hit us up on twitter. And we’ll love you for it. Really, we crave attention.
What can you expect to see in this build?
- Ranger class
- Basic combat
- Consumables
- A few item tiers
- Shopowners (and stingy evil shopowners)
- Treasure!
Not loading for you? Click here try a direct link to the game.
Coming soon for every possible device your wonderful mind can imagine (iPhone/iPad/iPod Touch/Android Phones/Android Tablets/Web/PC/Mac).